using System.Collections; using System.Collections.Generic; using UnityEngine; public class TestDelegate : Mon…
CoreMotion
import SpriteKit import CoreMotion enum CollisionTypes: UInt32 { case player = 1 case wall = 2 case star = 4 c…
Button
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManageme…
SKAction1
import SpriteKit import GameplayKit class GameScene: SKScene { override func didMove(to view: SKView) { backgr…