using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
[RequireComponent(typeof(Button))]
public class ButtonResponse : MonoBehaviour
{
void Awake()
{
var button = GetComponent<Button>();
// button.onClick.AddListener(OnClickButton2);
button.onClick.AddListener(() => SceneManager.LoadScene("MainScene"));
}
public void OnClickButton2()
{
// Debug.Log("Click Button");
SceneManager.LoadScene("MainScene");
}
void Start()
{
}
void Update()
{
}
}