Unity-C#

import SpriteKit import CoreMotion enum CollisionTypes: UInt32 { case player = 1 case wall = 2 case star = 4 c […]

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unityC#

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManageme […]

import SpriteKit import GameplayKit class GameScene: SKScene { override func didMove(to view: SKView) { backgr […]

import SpriteKit import GameplayKit extension SKPhysicsBody { func ideal() -> SKPhysicsBody { //摩擦係数の値で 1 に […]